﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MapLibrary.Events
{
    public abstract class OneShotEvent : Event
    {

        protected bool hasTriggered;

        public OneShotEvent(GameWorld world)
            : base(world)
        {
            hasTriggered = false;
        }

        public override void Act()
        {
            hasTriggered = true;
        }
    }
}
